HOW TO PLAY

Aiming

1 · AIM

During the planning phase, drag from each of your blobs to set direction and power — a longer drag means a stronger shot. The ring around the blob shows the charge. You can redo any move until the timer runs out or you press LAUNCH.

Action

2 · LAUNCH

When both sides lock in, everything moves at once. Blobs bounce off walls, gate pylons and each other — use caroms to reach the ball first or smash rivals off their line.

Scoring

3 · SCORE

Sink the ball into the opponent's gate to score. Gates are recessed pockets: you can only score through the mouth, and the pull gets stronger near the well. Blobs that fall in stay out until the next point — wipe out the whole enemy team for an instant point.

First to 3 wins. While planning, tap REPLAY to review the last action. In LAN mode the first player to join is RED.

RED
BLUE