During the planning phase, drag from each of your blobs to set direction and power — a longer drag means a stronger shot. The ring around the blob shows the charge. You can redo any move until the timer runs out or you press LAUNCH.
When both sides lock in, everything moves at once. Blobs bounce off walls, gate pylons and each other — use caroms to reach the ball first or smash rivals off their line.
Sink the ball into the opponent's gate to score. Gates are recessed pockets: you can only score through the mouth, and the pull gets stronger near the well. Blobs that fall in stay out until the next point — wipe out the whole enemy team for an instant point.
First to 3 wins. While planning, tap REPLAY to review the last action. In LAN mode the first player to join is RED.